Thank you for you interest in The Fire of Ardor - Quest for the Soul Stone. If you need any additional information or any of the information below in a different format, feel free to contact me (pfeffer.carsten@gmail.com)

Factsheet

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Developer:
Carsten Pfeffer
Software developer, hobby game developer

Publisher:
No publisher

Platform:
Windows / Linux

Price:
Free

Release:
April 11th, 2020

Estimated playing time:
30 to 60 minutes

Website:
http://cpfr.gitlab.io/the-fire-of-ardor

Contact:
pfeffer.carsten@gmail.com

Social:
YouTube
Itch.io
GameJolt
IndieDb
Gamedev.net
Twitter
Discord

Description

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The Fire of Ardor is a free single player dungeon crawler with RPG elements and realtime combat.

You play a nameless hero who fights his way through a dungeon in order to acquire the soul stone that opens the dimension gate to the realm of the daemon lord Ardor.

In order to obtain the soul stone, you will explore the doomed town, visit its last inhabitant Randuras, an old wizard and fight your way through the upper and lower dungeons of the silver mountain, using your rusty sword and fireball spells.

The game uses a CPU-based rendering technique, called raycasting. This technique was originally used by the first FPS games in the early ’90s until hardware accelerated rendering was introduced.

News and Updates

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Patch 1.0.1 released on April 15th, 2020

The first patched version is released. The patch fixes a memory leak in the menus and adds more comfort when trading with NPCs.

Version 1.0.0 released on April 11th, 2020

The stable version of The Fire of Ardor - Quest for the Soul Stone is released for Windows and Linux desktop. Explore the dungeons at the top of the silver mountain in order to obtain the soul stone and enter the daemon realm.

History

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The game was originally developed for the Dungeon Crawler Challenge on GameDev.net from December 2018 to February 2019. The technical basis for the game was an unfinished raycasting rendering engine. During the challenge, the development of game features and engine features went hand in hand. The development of the game was the driver for the missing engine features. Due to the challenge deadline, some features had to be cut for the first release of the game. In the original plan, there were three dungeons with three soul stones and more NPCs (in the challenge submission, there was only one NPC). This version also used CC0-licensed stock music.

After the end of the challenge, a musician offered to write a custom soundtrack for the game. This was taken as an opportunity to fix problems in the game and develop further features that had been cut due to the time restrictions of the challenge.

The the first stable version 1.0.0 was released on April 11th, 2020.

Features

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  • Four different world sections
  • Realtime combat with sword and fireball spells
  • Seven different types of enemies
  • Three different NPCs
  • A boss fight
  • An original soundtrack
  • Configurable key bindings
  • Save the game at any time

Videos

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Release Trailer (YouTube)

Gameplay Trailer (YouTube)

Screenshots

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Dowload all screenshots as zip file (3.1 MB)

Artworks

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Dowload all sprites as zip file (87.4 KB)

Logos

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Dowload all logos as zip file (3 MB)

The font we used here is called Black Chancery and was released to the public domain.

Team

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Carsten Pfeffer
Programming
Game Design
Graphics
Sound Effects

Neil O’Rourke
Music

Articles

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[German] “The Fire of Ardor – Quest for the Soul Stone | Dungeoncrawler mit Retrovibe”
Welcome To Last Week May 18, 2020

“LinuxGameCast Weekly 400: Task Failed Successfully”
LinuxGameCast (mentioned in the podcast) April 19, 2020

[German] “The Fire of Ardor: Retro-Dungeon-Crawler zum kostenlosen Download”
Gamers Global April 18, 2020

[Russian] “Релиз ‘The Fire of Ardor Quest for the Soul Stone’ 1.0.0”
GCUP November 1, 2019

“The Fire of Ardor Quest for the Soul Stone - Sword slashing enemies in this beta dungeon crawler”
Indie Retro News October 30, 2019