Hello everybody,

today I'm going to give you a short development update. After the release and the first patch in April 2020, I got some valuable player feedback.

To Fish or not to Fish

Some players reported headache or a claustrophobic feeling. The problem was that the renderer had a fisheye effect. I worked on the problem and made it configurable in the game options. The gif below shows the difference between the original and the corrected version:

A short animation that shows the difference between the old rendered image (with the edges bent to a fisheye effect) and the corrected new version. the scene is not from the game, but from a test scene that uses scifi textures.
A screenshot from the settings menu which has the new option 'enable fisheye correction'.

For the next version there are also some other things I would like to add. First of all, an .exe icon was requested. Further, I am working on controller support. When I finished this, there will be a new version of the game.

Making Of

In the meantime, I made a short video about how I made the game and how things work (roughly). If you are interested in more stuff like this, feel free to add a comment to the video:

youtube video cover image 'The Fire of Ardor - Making Of' The Fire of Ardor - Making Of (YouTube)

People Playing "The Fire of Ardor"

Some people played the game and made a video of it. Thank you for doing this! It means a lot to me, since it spreads the word and encourages me to continue working on the game. You can find a playlist of all people playing the game here:

People Playing The Fire of Ardor (YouTube)

Thank you for reading! I will keep you updated.

Best regards, Carsten